![]() ![]() ![]() Math - With basic trig functions we could easily design rotating+extending drill rigs that keep a constant linear velocity at the drill head. ![]() ![]() Looping - Incriment the piston 10 times then retract it We can already do a lot of cool stuff w/ Timer Blocks but there some things we can't (easily) do that could be quite useful.īranching - If inventory_is_full: stop_mining Would it be possible to use some of the work KSH has done w/ the VST for designing scenarios? This might allow for scripting on KSH Public servers. In particular "Set actions" as requested here: Īnd my other suggestion to add inputs for programable blocks: Īs another benefit Keen could make the Visual API much simpler and more tightly confined than the current PB implementation. "Turn On" "Turn Off" "Reverse" and so on, though I think few other options would be useful. Many of the visual elements of a programming language already exist w/ block actions. I came here to suggest visual scripting for programable blocks, I'm happy to find someone else has already suggested it. This greatly adds to its cool factor and means that if you guys use DRAKON in programmable blocks you can include this trivia in the game's loading screen. It was developed by the Soviet Buran shuttle program for use in its systems. It's look and feel are already close enough to Space Engineers that it would be a natural fit visually.įinally, it's real space technology. This would reduce developer overhead compared to something like Scratch. There are flavors available that are front ends to a bunch of different traditional programming languages, so you guys could probably use a version that compiles to the same language that programmable blocks already use. You can, of course, still manually reroute lines if you want. It's a visual programming language that's based on flow charts and attempts to keep the programs looking tidy by taking care of line and box layout for you. If you guys do decide to add support for a visual programming language, consider using /). ![]()
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